Ashfell

Third Session

10/9/16

  • Gregori left the church, THEN Levi became the high priest.
  • We’ve all had a chance to sleep, after a very long night. Sleeping in the garrison.
  • Gave Odd potions, and a new set of fairly nice armor.
  • We’re all called together once we’re up and about the next day. Into the main office of the garrison. Svend is there with a proposal for us.
  • They’re combing the city and making an assessment of the damages and what happened, where the goblins went.
  • Doesn’t have answers, but they have a clue as to where the goblins went.
  • The guard is in no position to go scouting, need what’s left of them to bring order back to the city. Chaos right now, putting out small fires, trying to find people, calm people down.
  • Wants to pay us to go scout, find out where the goblins went, if we can, figure out why this happened.
  • He thinks they were coerced or given aid, wants to know who did it.
  • Rough idea of where the goblins are going, but needs to know where their camp is.
  • Group of that size needs to keep doing military stuff to stay together.
  • Not asking us to start another fight, wants information.
  • Riley’s on board, so is Xan.
  • She offers her mercs to help the guard. Svend’ll have Daggart get in contact with them.
  • Do we need any supplies?
  • Completely out of potions, short on any healing items at all.
  • Eloenn asks how long we’ll be gone. 1-3 days.
  • He can give us rations.
  • Go out on the main road and around. Out of the city.
  • Riley asks if we should pick up anything, he doesn’t think we can gather it in quantities that would be useful. But if we can find where the goblins took their supplies.
  • Can give us manacles.
  • Eloenn checks in with Ilsevel. How’s her arm? It’s basically gone. Took it off.
  • Big clockwork golem following her around, Eloenn hasn’t seen it before.
  • Close examination – suits of armor i’ve seen around the house, this looks like if one of those had unfolded into something bigger
  • Can follow simple commands.
  • Eloenn’s unsure, but Ilsevel believes in her. Also says she can’t back out now.
  • Everyone’s family members have been checked in on, know what’s happening, have been made safe.
  • Ethan’s brother will babysit his siblings.
  • We’ve been given horses, getting ready to set out on the road.
  • Someone calls out to us. Half-elf, young, hobbling up to us. His leg is heavily bandaged and he’s limping hard on it, but clearly wants to talk to us.
  • Riley says sup
  • He hears (speaking carefully) that we’re setting out and we intend to follow the raiders.
  • He gets uncomfortable, shifts, thinking hard. He’d like to follow us, but can’t in his condition, so he wants to ask us for a favor.
  • He has a master who was kidnapped in the night, he would like us to try to recover this person.
  • What sort of master?
  • He is apprenticed to a master. He’s a cleric, master is a cleric, sent here for an investigation, don’t ask more. Without his master, the investigation is stalled. He thinks all this is connected.
  • What order?
  • Takes out a symbol of Ishkur.
  • Just been missing since the night.
  • They came here a little more than a week ago.
  • Came from “the circle”
  • What does he look like?
  • Older half-elf, dark hair, thin beard. Prominently wearing a mark of Ishkur.
  • Can’t tell us his name or any specifics.
  • From what we can tell, this guy isn’t sketchy, but definitely uncomfortable. Not scared, it’s like he’s under some rules, skirting the rules to talk to us. Frustrated by it.
  • Riley asks about his thoughts about Gregori.
  • He says, Gregori is a part of their investigation, but not necessarily the person they’re investigating. Quick to tell us that the answers we seek, his master would be permitted to tell us, but he’s already said too much.
  • We can call this guy Adherent.
  • Riley asks about circumstances. The master was kidnapped, didn’t take other priests. They were separated, his master was gone when he got back.
  • Only the two of them.
  • It is known that they were here investigating things.
  • Doesn’t think people in the church would want to stop the investigation.
  • The goblins didn’t seem to want to take Adherent, attack was focused on his master.
  • These two were not normal priests from the city.
  • Haven’t heard anything about other priests being taken.

  • We set out on the King’s Road by horse.
  • Once we get outside the city walls, swing south along the wall. Get to the southwest portion, catch a trail pretty easily, see where lots of smaller trails combine into a big trail going west.
  • Goblins came from many different directions, headed together.
  • Greenwall is dense, but outside the walls is normal nature. A few forests, wide open rolling hills. Doesn’t take us long to get fairly far north.
  • Giant lake, savior’s lake. Can smell it and hear the water.
  • Find the first encampment. Recently were goblins or people or something, but no one there now. Abandoned in a hurry.
  • Riley has a man of the area from Svend, to mark encampments.
  • Enid has our backs, survival-wise.
  • Abandoned in the last 1-3 hours. Large group stationed here. We suppose that this was supposed to be a rear guard to make sure the army wasn’t followed. But no one here.
  • Looks like they scattered.
  • From what we can see, there are tracks going in and out, all seem to be goblins. Doesn’t seem to have been scared by a monster or anything.
  • Riley looks up, it’s a beautiful day.
  • We can see the massive Ashfell statue in the distance, but not the city itself.
  • Getting close to the lake, getting rocky.
  • Known for beach caves and standing stones. Not quite to the beach yet.
  • Eloenn flies around as Reckonth, doesn’t see any goblins, just normal nature.
  • There aren’t weapons in this camp, just random crap.
  • We got past the rear-guard camp, eventually find..first, one dead goblin. Quick examination, killed by another goblins’ weapon. Then more and more dead goblins, then smell smoke on the air.
  • Close to shores of the lake. Trail crest a hill, wanders down parallel to the beach.
  • Reckonth sees that the hill drops down, cave built into it. Camp built into the cave, horseshoe. Large groups of goblins scattering, dead goblins too. Scattering north and south.
  • Seems weird that they’d already be turning on each other.
  • 1/50 goblins is born smarter than the rest, they listen to him. No one tries to kill him and take over. If they stand idle, stupid goblins feel like their leader is weak, will go looking for a new leader. Not bold enough to mutiny.
  • More than two groups of goblins, lots of small teams. Might go in same direction for a while, but then split off. Each group looks like it’s from a different tribe, wearing different things.
  • Doesn’t seem like one group is getting killed more than another, just a melee.
  • No non-goblins that we can see. Each group has its own goblin leader.
  • Either fleeing east or west along the shore, then scatter when they get beyond the hill.
  • We attempt to sneak up to a group, get close, but then another group stumbles upon us.
  • They screech and run away. Big enough to have fought us, but they don’t, immediately start shouting in goblin to scatter.
  • Not going to a particularly place, just scattering out into nature.
  • Still some tribes in the camp, trying to reorganize, chase other goblins out.
  • There isn’t one large trail going out of the camp.
  • This is definitely where the main force was camp. This is where all the stuff from Ashfell would’ve been taken, we’d think. But we don’t see a big pile of stuff. Something happened to make them run away.
  • Eloenn uses food and Reckonth and leads a goblin away.
  • Hypnotism doesn’t work, but Charm Person does.
  • We talk to the goblin whose name is Ick.
  • What’s going on?
  • Big ol’ fight
  • Who’s fighting?
  • Everybody
  • DId something happen to start it?
  • He dunno.
  • Where’s everybody going?
  • Home. Party’s over.
  • Where’s home?
  • You know, wherever you came from
  • Where did you come from?
  • Oh you know, (waves toward the east)
  • Who started the fight?
  • Boss says the party’s over, we ain’t friends no more.
  • Not big boss, his boss
  • Big boss is in the cave
  • How many people?
  • Lots of people
  • Some humans, mostly goblins
  • Some shorties (dwarves)
  • Everyone’s going home from here.
  • How come big boss is stayin’?
  • I dunno.
  • Talking with the humans. They friends?
  • I guess so.
  • Most of the stuff they took is still in the cave
  • Doesn’t think there’s going to big another party again
  • His boss hasn’t said anything about another party.
  • Doesn’t know anything about the humans.
  • Eloenn tells him to forgot that he saw us and go home.
  • He toddles away to go back to what he was doing.
  • Cave entrance is set away from the fighting.
  • Tent of someone important, humans are guarding it.
  • Four guards, not on high alert. Side-eye on the camp belong, making sure no goblins approach the tent.
  • Not something important in the tent, the way they’re acting.
  • Two guards to either side of the entrance, other two are milling about, wandering from cave entrance and back again, talking to each other.
  • Harper turns into a cat to go listen in.
  • Sneaks over there. Hears them talking about what they’ll do after they get paid. Talking like whatever this was is over. Can’t believe it ended when it did and how it did. Dismayed at what they thought was a strong leadership.
  • That’s why you never trust an orc. They don’t make good mercenaries.
  • Tent has rope flaps, closed. Harper sneaks around the outside and gets inside.
  • Inside is a small portable stove, table in the center with maps and documents. In the back, two poles which hold up the tent. Tied to one of them is the half-elf master we’ve been looking for.
  • Harper sneaks back to us, Riley picks him up. Harper turns back into a boy in Riley’s arms. She cradles him gently.
  • He tells about the half-elf and all that he saw.
  • Riley pets Harper’s head, Harper is very happy.
  • From what we can tell from where we are, the cave is the entrance to a whole cave system. Theoretically a lot of people in there.
  • The half-elf looked like he’s been roughed up.
  • We decide to sneak through the back of the tent. Ethan cuts the tent really quietly and we all get inside.
  • The half-elf is surprised to see us, but stays quiet.
  • Riley goes through the documents. There’s a lot of maps of Ashfell, orders written in code. Correspondence back and forth, also in code. One-sided, stuff they’ve received. No names. Riley takes as much as she can.
  • Eloenn cuts the half-elf free and he heals himself.
  • We exit quietly, Eloenn mends the tear in the tent.
  • His name is Iarion. Needs to get into the cave.
  • Your adherent sent us
  • He’s relieved, glad he’s okay.
  • Wouldn’t tell us anything
  • He’s surprised he told us anything.
  • He knows the leader is human, but whenever he was present, he was wearing a mask. Wore very distinctive robes. Something happened recently inside the caves, and they lost control of the goblins.
  • Plain mask, wrapped his mouth in black fabric, masquerade style plain hard mask. Nothing symbolic
  • Took the mercenary companies he purchased and went into the caves to sort out the goblins.
  • Doesn’t know numbers for the goblins, seem limitless. Mercenaries come and go, guesses more than twenty, but doesn’t know.
  • Doesn’t know why he was kidnapped.
  • Sent from the temple of Ishkur to investigate the church. The circle got an edict directly from Ishkur, had stopped hearing from the church in Ashfell, sent him to investigate to see what happened.
  • Hadn’t found anything before he was kidnapped.
  • Riley tells him what happened in the city. Found human who was part of the invasion who was wearing the robes of Ishkur.
  • He frowns, we need to know what’s going one.
  • The leader’s robes are unique, but no identifying marks.
  • He wants to speak to the leader, find out why he was kidnapped.
  • Lead by human, doesn’t know about the orc.
  • The human are bitter toward “an orc” not necessarily the orc we met.
  • Whatever happened in the caves, they’re losing control of their army.
  • Hasn’t seen the boss goblin.
  • He may not be great in a fight, but he can keep up.
  • Harper says he’s the cat that found him. Iarion and Riley pat Harper’s head.
  • No other guards outside the cave entrance specifically. Mouth of the cave is huge.
  • Could slip in without the guards noticing.
  • Eloenn regains some magical power while we talk to Iarion.

  • Upper part of the caves is reinforced. We don’t know if it was a mine or what, but there’s construction inside of it. Carved. Cave entrance seems natural, but beyond, there’s been some work done here to widen the tunnels and make chambers.
  • Find dead bodies, mostly goblins, some mercenaries. When we happen upon goblins (often), they scatter the second they see us, don’t want to fight.
  • Pretty straight shot into the earth, some side rooms though.
  • Not a point of interest on the map we got.
  • Only humans we see are dead.
  • Goblins have been killed by goblin weapons. Mercenaries were also killed by goblin weapons. No goblins seem to have been killed by mercenaries.
  • Seems like one group of goblins turned on all the other goblins and mercenaries.
  • A lot fewer mercenary bodies. Look like they were abruptly overwhelmed.
  • One large tunnel that leads down. Goblins tend to scatter into the side chambers.
  • The goblins are definitely not interested in a fight.
  • There’s sunlight filtering in from above. Deeper down, there are torches. The cave is pretty open at the top, to let sunlight in here and there.
  • We go deeper in, being stealthy. We’re successful enough to cover for those who aren’t as sneaky.
  • Tunnel splits, significant offshoot. Can scout far enough to see a line of goblins guarding the entrance. Have spears, aren’t afraid. Beyond them, we can hear what sounds like a party. Laughing and cheering, sounds like someone has had a victory.
  • No light or sound coming down the main tunnel.
  • Six goblins guarding the entrance, with spears. Decent distance from the party, the tunnel curves.
  • Eloenn and Xan both cast sleep. All the goblins start slumbering.
  • We sneak by the sleeping goblins. We round the corner right into bright light. We immediately find ourselves sliding down a ramp. Eloenn lands on her feet.
  • 60-70 goblins turn to look at us, the party stops.
  • Orc starts laughing his ass off. Sitting on a throne that’s way too small for him. Big fat goblin lays dead at his feet.
  • Brog is hurt, bleeding all over the throne. If he was a human, we’d think he was about to die. Doesn’t seem too concerned, but doesn’t get up.
  • Goblins near to us go for their weapons, but he gives them a look and they stop.
  • Lots of dead goblins, but no humans, living or dead.
  • Straight across from Brog, there’s a large entrance with goblin guards. Would lead back to the main tunnel.
  • Eloenn says hi
  • Riley says, looks like you’re the new big boss huh?
  • Brog kicks the dead goblin, not too hard to be a boss of goblins.
  • Riley nods at his injuries, you had to beat someone for the right.
  • Brog laughs, so do the goblins, none of these guys helped.
  • He gives Odd a nod, glad to see you back on your feet. Odd nods in return.
  • Doesn’t seem to care that we’re here. Doesn’t seem like he wants to fight us.
  • The goblins are all looking between us, unsure.
  • Eloenn asks if we can chat. He gestures to the floor and Harper immediately sits down.
  • Riley thinks he was a mercenary who thinks his human leaders were doing things dishonorably so he took over.
  • He thinks and says yeah, close enough.
  • Doesn’t know too much about the humans who used to lead, wasn’t very high-ranking. They didn’t know much about goblins and he does.
  • Goblins were organized before he joined up.
  • The big boss goblin was just a pet. A good pet, but a pet.
  • At least one human with a lot of resources.
  • Doesn’t know the name or what he looks like.
  • Mercenary captain met with the humans, only ever met with lackeys.
  • Humans are still here in this cave system.
  • He saw the leader fleeing deeper into the caves. Their slaves made this mine. Dwarf slaves. They’ve been nabbing dwarves from across the region for year, digging deep into this cave system to find something.
  • Iarion is hiding behind us.
  • Brog doesn’t know anything about Ishkur, only good god is a dead god.
  • Would he give us leave to hunt the humans down? Yeah, he doesn’t care.
  • Hisses a little, bends forward and paws at the dead goblin, finds a key ring and throws it at us. We’ll need that to free the slaves.
  • A lot of dwarf slaves, dozens.
  • Need help with his wounds? Doesn’t need from our southern gods. Not sure about nature magic, but he says no thanks. If he dies from this, he wasn’t worthy.
  • Riley’s pretty sure he’s proved himself, he’ll pull through.
  • Confidently leads up toward the back of the cave. The goblins split to let us through, and the party starts again once we’re gone.
  • Harper shouts bye and waves at the orc as we leave.

  • We head toward the lower caves, creepier. Widening out more. Farther we go in, find evidence that what was naturally there was reinforced and expanded upon. Deeper in, less natural, more hewn.
  • Harper can tell us that this cave system was once man-made, then was abandoned, hewn out by water, reclaimed by nature. Then it was rediscovered and cleared out again.
  • Eloenn can tell us, cross-referencing Ashfell’s history, that dwarves probably did the clearing out the second time. She doesn’t know what cleared out these caves the first time, nothing she’s ever seen.
  • Darker here, but we’re finding fewer and fewer dead bodies. Echoing screams every so often, but they seem to be coming from above.
  • We’re traveling down through the tunnels, suddenly Xan whips around and meets eyes with goblins we were about to walk past, in a clever side passage. * Curves in on itself. As soon as Xan sees them, they freak out and run.
  • We go down the side-passage. Winds a bit, widens out quickly. Come into the opening of a very large cavern, massive, glowing bright blue with mushrooms.
  • Mushrooms like fields of wheat, floor, walls, and ceiling.
  • Harper and Eloenn can tell us that these are edible, nutritionally dense and glow. Don’t glow once they’re picked. Eloenn knows, historically, it was suspected that goblins grew them underground, what they had for fields instead of wheat or grain or whatever.
  • There’s a broad stone staircase of descends and cuts through the field.
  • They look cultivated. Reckonth confirms that there’s no other goblins in here.
  • Other passage going further down, toward the back.
  • In the back, the mushrooms look like they were harvested. Potentially used to feed slaves.
  • Ethan and Odd are going down first, side-by-side. When they get towards the bottom of the stairs, the stairs click and turn into a ramp. Ethan and Odd are dumped onto the floor on their faces. They take some damage.
  • Behind, in the back, there are two very different types of mushrooms. They let out a puff of smoke, spores. They start coughing.
  • Once we see the trap, there’s a way around it. An outcropping of rock.
  • We can get down safely without being shroomed.
  • Eloenn knows enough to tell us that the weird mushrooms are bad/poisonous, but as long as we stay away, we’ll be fine. Burns lungs a bit, but as long as we get away from it, we’re fine.
  • Harper offers odd and ethan water while asking if they’re okay
  • Harvested mushrooms were taken out and down the other passage.
  • We all take some mushrooms, and Reckonth goes scouting.
  • Passage narrows, then widens again. More of a natural potion of the cave. Unnatural part, floor has been evened out. Reckonth sees that higher up, there are small vents, passages through the walls of the cave. That chamber is also full of bats.
  • Once we reach the bat chamber, there are dead bats that have been brushed off of the path. Not a ton. Ceiling is completely carpeted with bats. Very stinky. Didn’t all die at once.
  • The passage through is kept brushed off and clean. But there are dead things and poop.
  • Eloenn makes some perfume next to her nose. The bats are a little disturbed, but don’t wake up. We sneak through stealthily.
  • At the end of that section of the cave, Ethan notices there is a long spear leaned against the wall toward the entrance to the next chamber. Not dusty or ancient, clearly gets used. Blade is dull.
  • Eloenn investigates it further, no traps. At an angle from the floor, not wedging anything. Pretty unremarkable. Blade is stone. Gets picked up, but we don’t think it was used as a weapon.
  • Riley picks up the spear cause don’t leave a weapon behind. Nothing happens.
  • As we continue on, the floor slopes downward steeply. At the base of the ramp, there’s an arc. A curtain is hanging across the passage, heavily leather strips about the width of a hand. Attached to the ceiling, long enough to hang on the ground. Several layers, can’t see through it. Leather stitched together.
  • Riley parts the curtain with her spear. The second she does, a wash of cold air hits the party, and the smell of old blood.
  • Puddles of old dried blood on the floor. Animal carcasses hanging from chains.
  • Riley holds the curtain open with the spear and we go in. Eloenn holds the curtain with mage hand so Riley can get through.
  • Natural cold. Kinda chilly. Older meat has gone bad. Local animals, goats, deer, antelope, maybe a bear.
  • The entrance out drops suddenly so the cold doesn’t get out. Curves very suddenly, more endless cave.
  • Travel a while before we hear voices down a side passage. Head that way, and get to a door. As we approach it, we see a face peek through the bars.
  • “You don’t look like goblins.”
  • Dwarven face, speaking Common.
  • “Do you have a key”
  • Riley pulls out the key ring, starts trying keys on the door. Asks questions.
  • Used to have 250 dwarves, now 200. Don’t know how long, he’s been here around 6 months.
  • What’re they doing down here?
  • Mining. He doesn’t know for what though, there’s no ore.
  • Goblins brought them here, knows there’s a human ringleader.
  • Harper seems a bit uneasy here. doesn’t like the locked doors or that people are being kept here. Ethan gives harper a reassuring squeeze on the shoulder.
  • Tells us to talk to another dwarf about specifics.
  • The 50 dwarves just died over time.
  • Massive chamber inside, all 200 hundred dwarves are here.
  • After the commotion and the dumbass ran through, they snapped their chains but couldn’t get through this door.
  • He gets frustrated, give me the keys, go talk to specific dwarf. Derimbor.
  • Sitting on a chair on top of a table.
  • Each dwarf is shackled to two other dwarves. Small chain gangs.
  • Let Derimbor go first and he hops down. Older but still spry.
  • Basically a barracks. Long tables with mushrooms chopped up and cooked.
  • Barrels of mead.
  • Obviously trapped here.
  • As they get let go, they get up and run out the door. Riley tells them what to expect as they leave. Avoid the party, be careful leaving the cave.
  • Derimbor says that the human that’s been bossing them around rushed through with some mercenaries and headed down into the warrens.
  • The boss wears a mask and is seems under pressure from someone else. Keeps coming down to ask for progress. Derimbor is unsure what’s down there, but he hears the masked man tell someone else a great enemy of Ivar is buried here. No gold or ore or other valuables down there.
  • The masked man is still down here.
  • Riley tells him about the orc and the raid on the city. He seems confused, doesn’t make any sense. As far as he knew, this had nothing to do with the city. They were just here to dig.
  • They brought back supplies from the city, but he hasn’t seen any here.
  • Five or six mercenaries were with him.
  • Once they get all the dwarves, they’ll head to Ashfell.
  • Derimbor has been down here for about two years, he guesses. Some have been here longer, longest is about five.
  • Goblins have been going around, capturing caravans and traveling merchant groups, killing everyone, selling dwarves to this guy.
  • As far as he can tell, it only happens outside the city.
  • The dwarves come from all over the place. Some from as far away as Two Rivers.
  • Riley tells him that they need to tell the guard captain and the mayor what is going on. We write him a letter to take, Eloenn stamps it with her signet ring.
  • He warns us that they only recently broke through. Digging through solid stone for years. Within the last month, broke through to another cave system, far more ancient than this one. Doesn’t know what’s going on down in that deepest part. Those groups don’t tend to come back. They found something and it’s nothing good.
  • He’ll worry about us, we shouldn’t worry about him.
  • As we go down, it’s exactly as Derimbor described. Fresh-hewn stone everywhere. Two huge chambers to fill with the rock they’ve dug out. Straight tunnel that angles straight down into the earth. Up above, we can see a walkway, don’t know how you’d get up there. Group of humans rushing across that walkway, one wearing a mask.
  • Iarion recognizes him.
  • Walkway is twenty-thirty feet up.
  • Harper casts Entangle. The vines catch him and he falls. He’s struggling, his mask falls off. We don’t recognize him, but he has salt-n-pepper hair. Iarion shouts out “you!”
  • Eloenn uses Reckonth to get a really good look at his face.
  • The party starts attacking the mercenaries. Ethan shoots a merc in the face and he falls off the catwalk.
  • Eloenn shoots a ray of frost and a merc falls to his knees shivering.
  • Four left, plus the masked man.
  • They let loose with arrows, none of them hit us. Another one drops down, helps the masked man free himself from the vines. Pushes him, and they start hurrying across the walkway, fighting off the vines, trying to get a entrance we don’t know where it goes.
  • Eloenn casts ray of frost at the masked man, slowing him further.
  • Harper takes down another merc, and Xan kills the last one with fire.
  • The leader continues to hobble away.
  • Xan tries to put him to sleep, fails. Eloenn tries too, almost gets him, but he shrugs it off.
  • Harper casts another round of entangle. He’s in the process when he feels the spell dissolve. The man has cast a spell to counteract Harper’s spell.
  • Riley shoots a final arrow, but misses.

  • Where he’s running slopes down like our path does. We continue downward.
  • We get to a creepy and unpleasant place. Completely unlike the cave from above. Purely natural cave system, but not like the natural parts of the caves above.
  • Can barely see, even with darkvision. It’s stiflingly hot.
  • Dust particles or something floating in the air, always on the edges of our vision.
  • As we continue, we keep seeing movement ahead of us. Hear the scuff of boots and heavy breathing.
  • As we follow deeper and deeper, the sounds get more distant until it’s completely silent.
  • After a few seconds, we hear something echoing. It’s whispers in the dark, echoing everywhere.
  • Amongst all the whispers, Lyulf hears “kinsman” in a language he hasn’t heard in a long time. Coming from a very specific direction. Lyulf calls out. It doesn’t answer. But he’s sure it’s in that direction.
  • Lyulf heads in the direction and we all follow. The passage continues to get tighter and closer and more uncomfortable. The air is getting thicker. The whispers get more insistent.
  • Very suddenly, the cleric stops everyone, quietly. Touching our shoulders. He points at the wall. There’s a very old carving there. It takes a moment to realize that it’s writing.
  • Eloenn can’t translate the whole thing, even with her notes. She’s reminded of stories of elves exiled to live underground. Elven language that isn’t supposed to exist. It’s a warning. “You can’t hurt them, they never die, turn back, seal the cave.”
  • Eloenn copies the message into her notes.
  • The cleric whispers fiercely that we should leave. He feels something down here like he’s never felt before. Never felt more distant from his god.
  • Eloenn casts detect magic as a ritual. Everything around us is magical, tends toward necromancy. Dust in the air especially makes her think necromancy.
  • We turn around and see a guy holding a torch. The torch seems like a sentient creature, dancing at the end of a scepter. Odd feels like this is a long-lost uncle in the worst way.
  • He points at us, and two dark shapes appear and start toward us.
  • The guy is following behind his dark shapes.
  • The cleric can’t speak, he’s shaking in fear. Moving away and pulling us with him.
  • Herding us deeper into the cave.
  • As they loom nearer, the cleric yells at us to run and turns to run deeper into the cave.
  • The man is very solid, reminds us of Odd but more twisted.
  • He looks bemused.
  • Lyulf is at the back of the party, covering us as we all retreat. He has his weapon drawn.
  • The man raises a hand and Lyulf’s weapons glow red. The wood catches fire.
  • This area that we’re in is a tunnel, narrow passageway. Shoulder-to-shoulder, two people could fit through hugging each other.
  • The cleric and Xan run off down the left passage, and the rest of us run down the right passage.
  • As Lyulf’s group is hurrying down the tunnel, he’s trailing behind. Suddenly the group gives out. Falls into a chamber below, hits the ground. Hears the whispers again, “kinsman.” Around a corner, he glimpses a grey wolf running from one side to the other.
  • Lyulf calls out to us to come that direction, but his voice echoes. Something is closing in on us, we think. Many branching tunnels, endless. Can’t see the hole Lyulf fell down. Lyulf just sees darkness.
  • Lyulf lights a torch, it pushes back the darkness a bit. As he’s hurrying, he keeps hearing “kinsmen,” a harsh whisper, leading him in certain directions. Grey wolf, black wolf. At the far end of a tunnel, he sees another of the evil creatures that summon two back figures. The whispers say “RUN.” This keeps happening, eventually hits a dead end. The whisper is right on top of him. As he turns, he sees an old ancient corpse, looks like one of the evil creatures. Mostly bones. Two axes across its throat, used to pin it to the wall. Below it, just bones. Very large, Lyulf can tell it was a Norn. The weapon in the wall, the blades are made from stone. The stone blades are held by two wolf skulls.
    The whispers are insistent around him, “kinsmen, kinsmen, kinsmen,” wanting him to pick up the weapons.
  • Lyulf grabs the axes. The chamber is getting brighter, things are gathering around him. Lyulf rages out. The second he touches them, they’re just as angry as he is. He turns around, the creatures are already dying. Their ribs are caving in, Lyulf alone has the ability to stand up against them.
  • Lyulf charges them.
  • Xan turns a corner and find themself face to face with one of these evil creatures. It holds its staff up. Some kind of little creature made of flame is at the end. Evil, wants to kill them.
  • Lyulf appears behind it and buries his axes in its back. It doesn’t scream but it opens its mouth like it wants to. The flame creature leaps at the guy holding it and Lyulf and Xan are free to escape.
  • The rest of us hear a screech in a specific direction. We run away from it.
  • Xan is able to somehow, amist the chaos of the whispers and footfalls, they’re able to hone in on the footfalls. To the cleric and Lyulf, it seems like Xan is picking a random direction and booking it, but they follow.
  • Run into another creature with a staff. He holds it up. Lyulf feels the stone of his weapon is hot, but it’s not metal so it doesn’t affect them.
  • Lyulf swings his axes, taking his head clean off. The creature opens his mouth to scream, but there’s no noise.
  • The rest of the party hears screaming and screeching echoing along the halls.
  • Xan runs directly into Riley and Ethan. We’re all reunited.
  • Lyulf sees both wolves, silver and black, running side by side down a specific tunnel. He points and yells, directing the party to go down that tunnel.
  • If anyone glances over their shoulder, the tielfings are appearing from side passages, following but not running. Calmly following after us. Each time we think there couldn’t be more, another one turns the corner. Their shadowy bodyguards emerge from the darkness as well.
  • Somehow, Lyulf manages to lead us back to the tunnel that first took us down here. The cleric immediately starts drawing something on the wall. He tells us to keep going, not to wait for him.
  • Lyulf and Riley stay to protect him. He finishes, says “you don’t want to be here for this.” He takes the spear from Riley, tells them to go.
  • He’s going to protect the world from these creatures.
  • He’s very insistent, there’s no time to answer questions.
  • Lyulf and Riley move away, the cleric moves deeper in. Smacks the end of the spear into the rune. It explodes, rocks start tumbling into the tunnel. Yells that the masked man is Gregori’s second. Then is either trapped in there or crushed by falling rocks.
  • Can’t hear him, he can’t us. The cleric is completely separated from us.
  • We head out of the caves. We warn the orc and the goblins.
  • “What the hell were you doing down there?”
  • The idiot humans were digging for demons. The orc stares, then laughs. Of course they were.
  • The dwarves have been steadily filtering out, telling him similar stuff about how dangerous it is.
  • The goblins start saying the same thing now that the dwarves started saying that.
  • Stupid humans, everyone knows that. Creepy whispers.
  • Brog says that he thought the caves would make a good staging point, but maybe not so much.
  • He thinks he’ll bury the underground passages more, then find somewhere else to hunker down.
  • Hasn’t decided what he wants to do with his army of goblins yet, hasn’t thought that far ahead.
  • Riley says good luck, godspeed.
  • All the dwarves have gotten out.
  • We don’t find the supplies, but Brog gives a sly smile. Some of them went this way, some of them went that way. Brog’s clan won out the majority of it, he’s not offering.
  • Riley asks how they got through the greenwall. Brog pauses and frowns. That wasn’t us, your masked friend did that.
  • He doesn’t know how it was done, he wouldn’t do it again.
  • He thinks Ashfell is too weak for what they did to it. It wasn’t a sporting attack, it was bullying.
  • He won’t be doing it again.
  • However this happened, it fell apart. They don’t have the capacity to do it again. As far as we know, the masked man is still down with the demons.
  • When we get outside, the fighting is mostly done. The clans that weren’t going to follow Brog have cleared out. The mercenaries that were guarding the tent are gone. The few goblins left are looting.

  • We collect our horses and head back to Ashfell, taking the King’s Road.
  • In Oldtown, we hear bells ringing. First impression is yay, they’re happy we’re back. But as we’re riding through Oldtown, everything is closed up, people are going to the churches. When we get to the garrison, the dwarves that we freed are camped in the courtyard.
  • Daggart hurries over, he’s pale, shaken up. Tells us immediately that Svend is dead.

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