Armor Class: 12
Hit Points: 10
Speed: 30 feet
|10 (+0)||14 (+2)||10 (+0)||17 (+3)||12 (+1)||12 (+1)|
Skills: Arcana (+5), History (+5), Investigation (+5), Perception (+3), Persuasion (+3)
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows, longsword, shortsword, shortbow, longbow
Tools: Playing cards (+2)
Saving Throws: Intelligence (+5), Wisdom (+3)
Languages: Common, Elvish, Sylvan, Infernal
Darkvision: Eloenn can see in dim light within 60 feet of her as if it were bright light, and in darkness as if it were dim light. She can’t discern color in darkness, only shades of grey.
Fey Ancestry: She has advantage on saving throws against being charmed, and magic can’t put her to sleep.
Trance: Instead of sleeping, Eloenn meditates deeply, remaining semiconscious, for 4 hours a day.
Position of Privilege: Thanks to her noble birth, people are inclined to think the best of Eloenn. She is welcome in high society, and people assume she has the right to be wherever she is. The common folk make every effort to accommodate her and avoid her displeasure, and other people of high birth treat her as a member of the same social sphere. She can secure an audience with a local noble if she needs to.
Arcane Recovery: Once per day when Eloenn finishes a short rest, she can choose expended spells slots to recover. The spell slots have a combined level that equal to or less than half her wizard level rounded up.
Enchantment Savant: The gold and time Eloenn must spend to copy an enchantment spell into her spellbook is halved.
Hypnotic Gaze: Eloenn’s soft words and enchanting gaze can magically enthrall another creature. As an action, she can choose one creature that she can see within 5 feet of her. If the target can see or hear her, it must succeed on a Wisdom saving throw against her wizard spell save DC or be charmed by her until the end of her next turn. The charmed creature’s speed drops to 0, and the creature is incapacitated and visibly dazed. On subsequent turns, she can use her action to maintain this effect, extending its duration until the end of her next turn. However, the effect ends if she moves more than 5 feet away from the creature, if the creature can neither see nor hear her, or if the creature takes damage. Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, she can’t use this feature on that creature again until she finishes a long rest.
Equipment: Dagger, spellbook, wand, set of fine clothes, signet ring, Cabal Writ of Credit, scholar’s pack (backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, a small knife), a white sequined glove sized for a human (trinket), purse w/ 25GP, potion of full health
Cantrips: Prestidigitation, Mage Hand, Ray of Frost, Mending
Level 1: Shield, Find Familiar®, Sleep, Magic Missile, Unseen Servant®, Detect Magic®, Charm Person, Alarm®
Eloenn is the only child of the noble Durante family. She was born in Ashfell 120 years ago, and has never been outside the city. In fact, she has only been outside of Oldtown itself a handful of times. This is entirely by choice, as she prefers perusing the books in her family’s vast library to experiencing the subject matter first-hand.
As a child, Eloenn loved hearing tales of her parents’ many adventures. Once she began reading herself, she shied away from most fiction in favor of the more realistic subject of history. Her parents have accumulated quite a collection of texts and scrolls from around the world during their travels, and Eloenn has read every single one of them several times over. If she cannot come up with a specific name or date, it is usually not that she does not know it, simply that she has exposed herself to so much information that it can be hard to sort back through it for the relevant tidbit. In the interest of giving her memory some assistance, Eloenn takes copious notes on everything she studies.
Of course, the contents of the Durante family library is, unfortunately, finite. When Eloenn first started running out of material to devour, her mother contacted the scholar cabal in Brightwater. Ilsevel had heard of their efforts to sort through the innumerable bits of history they’d managed to reclaim from the depths, and when she wrote to them directly, they jumped at the chance for some assistance. The Durante Manor began receiving weekly deliveries of anything remotely legible – tomes of dense foreign policy, inventory ledgers for businesses long dissolved, scraps of paper recovered from floating wastebins, detailed records of local weather patterns…For some reason, Eloenn finds this material fascinating, and spends most of her time transcribing, translating, and cataloguing all the information that gets put in front of her. In the many decades she’s spent assisting the cabal, she has made herself an invaluable asset.
About twenty years ago, Eloenn began cultivating a more serious interest in magic. She had always had some magical ability, but a combination of boredom and curiosity inspired her to start experimenting with some of the spells she had come across during her studies. When she mentioned these experiments to her father, he insisted that she learn from a qualified teacher. Shortly after, Urser Tollyhaw was hired and started coming to the Durante Manor at least once a month to tutor Eloenn.
At first, Eloenn was reluctant to learn from someone so much younger than her, but Urser proved to be very knowledgeable about the practical applications of magic. Together, they would often brainstorm unconventional uses for common spells, or work to improve upon well-established casting methods. It was with Urser’s assistance that Eloenn first summoned her familiar, a fey spirit she named Reckonth.
Even twenty years later, Reckonth is still the only familiar Eloenn has ever had. Almost always in the form of a great-horned owl, Reckonth is never far from Eloenn’s side unless she has sent him away to perform a particular task. He is her closest friend and confidant. Through his eyes, Eloenn has seen much of Ashfell, and is remarkably familiar with the districts for someone who has never actually visited most of them.
Urser’s tutelage of Eloenn was not limited to intellectual pursuits. He also trained her in a variety of weapons, and was pleasantly surprised by the base of combat literacy Ilsevel had laid down decades prior. Eloenn still does not care much for physical altercations, but both her tutor and her parents are satisfied that she will be able to defend herself if necessary.
To round out her education, Eloenn has been drilled in proper etiquette and a wide variety formal dances. She taught herself Sylvan during a brief obsession with her fey heritage, and has learned numerous card games from her mother. She also possesses a rather lovely singing voice, though she doesn’t use it very often.
Eloenn tries to avoid the social gatherings her mother so enjoys, but she is inevitably required to attend from time to time. The other nobles know her to be a polite, if quiet girl, and they tend to treat her much younger than she is, due to her youthful appearance. She tolerates this as stoically as she is able, as she does not wish to cause trouble for her mother by offending a prominent member of society.
It is through such social events that Eloenn knows Callum Prescott and his family. His father seemed initially hopeful that the two could become friends due to similar interests and upbringings, but Eloenn has always perceived Callum as being rather disdainful of her and she generally tries to avoid him. Their rare conversations are short and forcibly polite.
Despite having lived in Ashfell her entire life, Eloenn doesn’t know many other people in the city, preferring the company of her books instead. Even Urser, who considers himself rather good with people, finds it difficult to engage Eloenn in small talk, as she tends to seize any lull in the conversation as an invitation to return to her studies. Urser and Eloenn’s parents agree that it would do her good to spend a little more time out in the world, and a little less time with her nose in a book.