During the interrogation, Eloenn takes a breather to regain some of her magical power
Goblins have breached the garrison!
It’s in a uproar, everyone’s running around
We run, following Daggart, heading toward courtyard
Lots of conflicting information, numbers, where they’re coming from
As we’re running, people are giving Daggart reports
By the time we get to the courtyard, he has his information
Not too many goblins, hasn’t been overrun
Small pockets of goblins, getting slaughtered
Best estimation, probe got out of hand
Rushed in farther than they were supposed to
His guess is one of the sallyports
Send us to one of them to secure it, send a team to the other one
If we find the breach, just hold it, find a way to barricade the door
Sallyport – door that wraps around to attack battering rams
Designed to be a tight fit, can’t invade, but can let in a steady stream of goblins, which isn’t good
Not an effective escape route for us either
Can’t evacuate garrison through there
Sallyports haven’t ever had to be used in Daggart’s memory
Build when there was one wall around the city
Doesn’t believe goblins could build an effective battering ram
Taking Daggart’s directions, we go down a specific hallway, very narrow
As we head down there, team of goblins run out, but right into a group of guards who slaughter them
Hear lots of screaming and shouting, but don’t see big groups of goblins, very scattered
At end of hallway, see torchlight from guardroom
Inside of sallyport has a guardroom, to gather people to go out
Usually would have standing guards, but there aren’t any there right now
There are goblins ahead of us, in the guardroom or heading toward it
Can go in slowly and take the hallway, blocking the goblins, would probably not immediately get attacked
Or rush into guardroom and hold that instead, can spread out, hold room ahead of us
Enid, Odd, Riley, and Lyulf all start rushing in. Harper is more hesitant. Eloenn follows, staying back. Reckonth flies in as well.
Rushing into the ready room.
The goblin were not in the ready room yet, coming in from the sallyport. Being ordered by a human. Also have a large, four-legged animal, very ugly and covered in scars.
We rush into a hail of slingshot bullets, all take damage
The goblins are jammed into the hallway, and are at an disadvantage
We all attack, most with physical weapons, Eloenn with ray of frost
These goblins are tougher, but we take out two, and injure the beast
Riley almost broke the string on her bow, but turned it into a trick shot somehow
The beast tries to attack Odd, but he fends it off his shield. Also tries to protect Lyulf.
Goblin swings at Lyulf, fails miserably.
The human in the back casts a spell, healing the beast.
Odd blocks another shot
We all attack again, Xan lands a hit thanks to Reckonth’s distracting swoop
Eloenn casts mage armor on herself
We take down everything except the human, who attempts to run
Harper summons grasping vines and weeds, which slows him somewhat, but he’s still going
Enid springs after him, Lyulf goes charging to tackle him
Enid hits him the knee, Lyulf knocks him to the ground
The human whips out a dagger, tries to cut his own throat, but Lyulf is too quick and pins him arm, disarming him
Odd passes Lyulf his manacles
The door to the sallyport is shattered, but Eloenn sets about mending it. It takes five minutes.
Enid and Riley go scouting
Xan heals Eloenn, which she very much appreciates
Down the sallyport hallway, turns ninety degrees, another shattered door, that’s the door to the outside
Riley starts lugging boxes and furniture into the hallway, to clog it up. Enid tries to help, but is less effective
Not long after we finish our preparations, we hear panicked voices coming from the other hallway into the room, from inside the garrison
Mercenary leading more goblins, trying to escape
They rush toward us and we attack
We take out an archer, a few goblins, and get a few good hits on the mercenary
The mercenary swings at Lyulf, but fails because of Odd’s excellent protection
Enid dodges an arrow, but a second arrow hits Odd
Harper heals Odd
Reckonth helps Lyulf murder the mercenary
Odd takes out a goblin
Enid takes out another goblin, and an archer
The final archer falls to our attacks as well.
The human we captured is named Spades Slick.
As we’re trying to decide what to do, we hear soldiers coming to help hold the room.
We escort the prisoner back to Daggart
Chain him to the chair next to the goblin
Daggart yells questions on the prisoner, but he doesn’t answer
Riley asks the goblin if he has anything else to say
The goblin sneers and says he’s not talking to us, Daggart punches him right in the teeth
This goes on for a while, but the human is not talking.
Lyulf tries to be intimidating, with middling success. He looms in the background
Riley however, is extremely intimidating
Odd shuffles away from her
Riley starts telling the prisoner all the horrible things that would happen if he doesn’t talk
The prisoner realizes we’re not guards, and decides to talk
Who’s he working for?
They’d do much worse things than you can
What’re you trying to accomplish with all this?
Will you let me go if I tell you?
If we let you go, the people you work for are going to kill you. We can protect you.
He scoffs, they’re everywhere. Soon they’ll be running this city, you’re not in any position to protect me
“They” as in an organization.
He’s wearing tattered robes, being deliberately obscuring who he is and where he came from. Generic traveler. Pointedly not wearing anything identifying, simple weapons, old clothing, piecemeal. Generic voice. Trying to conceal who he is. Can cast healing spells.
He was calling on a deity to cast the spell, but we didn’t catch which one.
Name of organization and goals?
Scoffing and sneering and rolling his eyes. Why now are you trying to fix things? It’s too late, let someone else try to save this place from itself. Annoyed and frustrated. This is a place of sin, needs a holy cleansing.
What sins are they trying to cleanse?
If you don’t see it, then you’re part of it.
Riley tries to sound sympathetic, what is their vision for the city?
Prisoner is so aggressive with his beliefs, mindset is one of “you are part of the problem, no point in talking to you”
Eloenn tries to bluff him, saying how beautiful the city is, she doesn’t know what he’s talking about with the sin, tries to provoke him, but she’s super duper obvious and he doesn’t say a word.
Riley says she’ll tell his people that he defected, that he’s spilling his guts, but he doesn’t buy it.
Xan pulls off his hood triumphantly, he has scraggly hair. Daggart, the guy, and the goblin all give them weird looks
Door bursts open, assistant rushes in. We follow Daggart out, guards watch the prisoners.
As we’re walking, assistant is giving report that the goblins have surrounded the granary, starting fires to burn it down. Very not good.
There are farms outside Ashfell, but in order for them to import food, they use the King’s Road. All the food is in the granary.
Heading toward late summer now.
Granary tends to supply the rich people first, if the rich don’t get food, the poor won’t get food either.
Over the ramparts, the granary is toward the north-east.
Daggart cusses, turns to us, asks us to go out again.
Riley asks where the nearest water source is.
Daggart says, the waterway that the aqueduct feeds. Turned off.
The granary hasn’t really caught fire yet, we can stop them if we’re quick.
Eloenn asks about healing potions, Daggart will try to scrounge some up for when we get back.
Daggart says capturing another prisoner could be helpful.
We head out through the aqueduct again. Not difficult, takes us close to the granary.
Can see there are a number of goblins surrounding it, with torches. Setting the torches to hay.
We all take a look, Eloenn can see very well through Reckonth.
Xan gets the impression that the goblins are starting small tiny fires, mostly for show. A fair distance from the granary itself.
Eloenn can tell with Reckonth, that there are goblins moving in and out of the granary. Not taking food though. Might be trying to poison or contaminate the food.
Bottom floor of granary has windows, but they’re covered. Wide, three-story warehouse.
Goblins outside are pretty spread out, groups of two or three. Can probably sneak past them.
We manage to get through the doorway sneakily. Crack the door open and sneak in one-by-one. Dark inside, full of boxes stacked high. Sacks of flour.
Enid and Harper notice that this is an ambush, there are goblins in the lofts.
They only have a moment to warn us before the goblins launch their assault.
We all take damage, Eloenn is very injured.
They hop down to fight us
Eloenn immediately casts sleep, five goblins fall unconscious
The rest of the party attacks, Reckonth swooping at Riley’s target to help her hit.
Enid and Odd take down one goblin, an archer goes down too.
The goblins attack, both fail.
The team takes out of the rest of the goblins.
Enid goes scouting
The team kills all the sleeping goblins except the one that looks like a leader.
Eloenn sits on a box and cleans her clothes with magic.
We take the leader back.
Enid carries back some arrows, Lyulf brings some bags of flour.
We head out of the warehouse, approach the fires. The goblins tending them scream and run away, and we put out the fires.
We arrive back at the garrison.
Daggart is very excited, the hostage is extremely confused.
Tie the goblin to a chair, in a closet.
Xan peeks her head in, whispers “all your friends are dead.”
Daggart rustled up some healing potions to get us all back up to full.
Riley interrogates the goblin, the humans are getting you in trouble, you should rat them out
The goblin very much agrees
I didn’t want to but the human told us that we had to make a big show, we didn’t want to burn the barn, the human made us, shouldn’t have listened to that human, humans are no good.
Riley asks about hair color, he starts listing colors, trying to gauge her reaction. She pats his head.
Eloenn asks about the name of the organization, but the word “organization” is too big. Eloenn starts listing “group, clubs, tribe,” thesaurus-style, the goblin goes a little slack-jawed.
He doesn’t know whether or not he recognizes the symbol of Ishkur.
Daggart left during the interrogation, shaking his head. He’s up on the ramparts.
Catarina is in the make-shift medic area, fixing things and making potions.
The governor is on the ramparts with Daggart.
Riley goes to see him. Eloenn and others follow.
Svend is there with Daggart and Gregori. In an argument. Daggart and Svend vs. Gregori.
All turn to look at us.
Gregori gestures at us: they’ve proven they can do it, they’re the only people who can, they have to go.
Daggart shakes his head and walks away
Svend is trying to call Gregori down.
Gregori rushes at us, you have to help the church.
Riley: calm down, what’s going on
They’re going to burn down the Church of Ivar
Svend interjects, you don’t know that
Gregori says his brother is in there
Eloenn gets sassy for a moment, flushes, turns away.
She sends Reckonth out, doesn’t have to fly far. There are two churches, one is dark and empty, nothing going on. Other side, there are goblin working very hard to get inside. Throwing torches, singing and dancing around, bringing burnable stuff toward the building. * Building is mostly stone, wood and stone.
Riley asks Gregori how he knows the church is in trouble.
He sighs, I’ve prayed on it, I know my brother, none of his people are here. Must have boarded up the church, protect people inside.
How do you know he’s in danger
I can just feel it
Eloenn comes back, they’re definitely in danger
Not for show this time. This is an aggressive action, trying to get to the people inside.
Riley says she’ll go
Svend gets exasperated, they already ambushed you once
Riley doesn’t care
Dozens of people in the church
Riley: we’re not going to leave people to burn in the church
Svend tells Daggart to get potions for us, can’t repay us for doing this, come back safe
A LOT of goblins, not as many as surround the garrison, but it’s definitely a concentrated attack.
When the attack started, there weren’t services in the Ishkur church, there were services going on in the Ivar church.
Gregori is frustrated at Lyulf’s accusation that he ran to safety while his brother stayed
Lyulf: sounds like your brother has faith
Gregori: more faith than me
We head out to save the church. Gregori and Svend stay on the ramparts.
Daggart walks with us, assistant gets potions
He didn’t think Gregori was capable of that level of concern for his brother, they haven’t talked in years.
Daggart seems relieved, that guy does have a soul, that’s good.
Before Levi (the brother) was the high priest of Ivar, he was just a page. Gregori was first in line to be high priest of Ivar. He switched religions. Still cares about his brother
Riley asks if he trusts Gregori.
Daggart blinks. Yeah, of course.
Daggart recommends, with a force that size, don’t engage it directly. Worked-up goblins have no focus, point them at something, and they go. They go in formation, don’t be in front of the formation.
This is probably the last time we can use the aqueduct, we’ll turn the water back on after you get back with the people.
If they had another target, we could refocus the goblins’ attention, but he doesn’t know why they’re targeting the church.
Would only be distracted by another large force, but we don’t want to risk it.
Two doors and a bunch of windows into the church.
Have to assess things when we arrive.
Riley shakes his hand, hopefully we’ll be back soon with more people
Daggart says godspeed, thank you for doing this, not sure even if he could go out with a team, don’t know if they’d have the guts. Admiring what we’re doing but don’t think we will succeed.
Each get one potion that’ll get us to full health
Leave through the aqueduct, get to the church.
There’s a large group of goblin at the front, fashioning a battering ram out of junk they’ve found. Strapping it around, clever but terrifying. It will work when they finish
Group B is the roving horde, running in large wide circle around the church, screaming, being psychos. Three humans are trying to wrangle them.
Group C is gathering material around the back, large but high windows, two large fires, funneling smoke into the building. Bottom of the building is stone, been there forever, has been built on with wood. Smoke is a problem, trying to smoke them out, not super effective.
Group B is throwing torches through the windows, the windows are very high and narrow
Door in the back is smaller and fortified.
Fires are to either side of the door. Door area is concealed in smoke.
Area around group A is very open, approach would be seen.
Eloenn gets out some paper, waits for Riley to dictate a message.
Help is here, we’re going to clear out the goblins in the back, clear the back door, we’ll knock three times.
Eloenn rolls up the message and Reckonth takes it inside
Wide open church, altar in the middle, everyone is gathered towards the altar. The smoke is making them shrink toward Group A, but when group A makes noise, they move toward Group C. Huddling tighter in the center
One human right next to the altar, in finer robes, he’s trying to calm people down.
Owl lands on the altar, priest reads the note.
He yells out that help is coming, they’re here.
Group A is getting close to being able to break through.
The note is on fancy stationary.
Because of the smoke, we can attack by surprise.
Take out the humans and most of the goblins. Reckonth helps Xan hit.
Harper is slashed at by a goblin.
Harper takes revenge, Enid kills the last goblin.
Riley knocks three times, eventually they unbar and open the door.
Eloenn clears out some smoke when wind magic.
The people are staring at us and each other, not moving. Huddling up
Riley heads to Levi. He opens his mouth, but there’s a big bang from the front door.
Everyone’s nervous to go outside, but Eloenn leads the way to show it’s safe. Levi insists as well, and everyone starts to move.
Because Group A is attacking the door, Group B got excited and is at the front as well. We escape!
Riley’s tactic worked beautifully.
Get back into the garrison. The aqueduct water is turned back on behind us.
Get back up to the ramparts. Svend starts hugging us. Gregori nods distantly to his brother. They share a look.
Ilsevel is there, she’s been running things on the ground. Helping with the injured, organizing defenses. Things have calmed down a bit, so she’s up on the ramparts.
Harper hugs Odd
Ilsevel and Daggart looking down from the ramparts, shoulders slumped.
Goblins have set up a ring of torches. A big orc stands in the middle. A bunch of dead humans are lying around in their robes.
Some other humans pushed back with the merc
Goblins are not longer listening to the humans
Callum’s mom is down there, and his dad, and a few others, lined up on their knees, with knives at their throats. They’ve been roughed up
Orc starts yelling that he’s now in command, tired of the dishonorable ways of the people he’s been working for. He’s challenging us to a duel. He feels this is a dishonorable invasion, only way to make it right is for there to be one decent honorable battle.
Choose a champion, send them out, bless this. If you agree, he will release the prisoners, everyone except Callum’s mom. Once the duel is concluded, she will be released
If you prove yourselves dishonorable, he’ll have the prisoners killed. If you refuse, he’ll also have the prisoners killed.
Ilsevel turns to Daggart, says she’ll go. He says no, you only have one arm
Odd says “it has to be me,” corrects himself, “I volunteer.”
Daggart says you have no obligation, you’ll probably die.
Even from this distance, can tell that the orc is very big. Not as tall as Lyulf, but outweighs him.
Daggart yells down that we accept your challenge, we’ll send our champion.
We can go down, but we should stay back.
Lyulf is following Odd to the ring.
Xan goes too.
Harper looks terrified, but goes too.
Eloenn goes down too, tells Odd in Infernal that he’s a good warrior and she believes in him. Odd freaks out, awkwardly says goodbye.
All but one prisoner has been let go.
We have to stay back or the woman dies.
Reckonth circles above, watching for funny business.
The orc swings at Odd once he’s in the ring, gets a really good hit. Orc nods at Odd’s potion, lets him drink it.
Odd does, then takes his own swing, slashing at the orc for a bit of damage.
Orc is not wearing much, but has orcish armor, crude forged. He doesn’t really try to stop Odd from hitting him.
Orc swings again, and Odd hits the ground unconscious.
Goblins start cheering. A goblin raises a sword at Eloise, but the orc throws a hand axe and kills him.
Yells at his side to settle down, let the lady go, we’re leaving. Nods at Lyulf.
His name is Brog. Lyulf hopes to see him on the battlefield in the future.
Harper and Riley rush to help Odd. Harper and Xan try to stabilize him. We save him without too much trouble.
Dent in his armor, the blow crushed his ribs.
After a long moment, the gates open and guards flood out, forming a perimeter.
Medics rush out.
Daggart and Ilsevel get there soon after. You’ve done it, you’ve saved the city, they’re gone. * However they came in, they’re gone.
Odd does not look relieved. Harper is crying on him.
We all level up to level 2!
Seemed to leave under the streets. Sewers, underground tunnels.